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161. Short, Medium and Long missions - in Player Features and Ideas Discussion [original thread]
Your not supposed to be able to choose what type of mission you get, its random, if you get a longer mission that you cannot do, then ou dont get the isk until you can decline it, if you were able to just do the easier ones all day long, then it w...
- by Dimitrius Zabelle - at 2006.06.02 01:29:00
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162. Drone Bay Expanders - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Shikari This would be extremely hard to balance, if not impossible. Certain ships are balanced by the fact that they have few or no drones. Imagine a duramaller with NOS and drones Altho it would be a % expande...
- by Dimitrius Zabelle - at 2006.06.02 01:28:00
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163. Queuing your skills! - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader It would be okay if we could just set an emergency backup skill, so when a skill finishes, if we're offline another pre-chosen skill starts up. Say I set Iron Will Level 5 as my backup skill, then start tr...
- by Dimitrius Zabelle - at 2006.06.02 01:23:00
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164. Using Tractor Beam on cans that aren't yours - in Player Features and Ideas Discussion [original thread]
Will just mean ore theifs can steal a can from outside of warp scram range... Not a good idea.
- by Dimitrius Zabelle - at 2006.06.01 19:06:00
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165. Insurance revisions - in Player Features and Ideas Discussion [original thread]
Oh yes, i hate that. They give you a code and you have no idea what that relates to cos you deleted the last mail, lol
- by Dimitrius Zabelle - at 2006.06.01 19:00:00
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166. New Module idea: Space Compressors (Smartbomb bonuses) - in Player Features and Ideas Discussion [original thread]
Something that increases smartbomb range is vastly overpowered. Damage or cap cost or activation rate might be an idea tho.
- by Dimitrius Zabelle - at 2006.06.01 18:57:00
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167. Queuing your skills! - in Player Features and Ideas Discussion [original thread]
This has been brought up many times, and discussed. CCP are considering a way of doing it, but it probably wont be inplimented for quite a while.
- by Dimitrius Zabelle - at 2006.06.01 18:55:00
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168. Now this one might work... - in Player Features and Ideas Discussion [original thread]
Your still missing the point. Of course a 1v1 fight of BS against a frig should result in the BS winning... But the BS having a few nos being able to defeat ANYTING smaller than it in seconds is just damn stupid.. Making nos slightly weaker again...
- by Dimitrius Zabelle - at 2006.06.01 18:53:00
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169. Give life to stations, give life to EVE... - in Player Features and Ideas Discussion [original thread]
Ok, so stop improoving the actual gameplay, instead improove what goes on when your docked? No thanks...
- by Dimitrius Zabelle - at 2006.05.31 18:19:00
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170. A minor problem, may cause disaster, could be improved - in Player Features and Ideas Discussion [original thread]
Agreed, cancel should be the default.
- by Dimitrius Zabelle - at 2006.05.31 18:16:00
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171. Insurance revisions - in Player Features and Ideas Discussion [original thread]
Not so sure about that... what i really want is to be able to insure tec2... but thats not gonna happen.. Insurance is fine as it is imo. doesnt really hurt anyone, nor is it broken.
- by Dimitrius Zabelle - at 2006.05.31 18:09:00
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172. Ship Configuration Skill - in Player Features and Ideas Discussion [original thread]
Ships are given slots depending on what ship they are. We are not supposed to change the ships slots, it just causes unballancing and complicates things.
- by Dimitrius Zabelle - at 2006.05.31 09:45:00
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173. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Ultra Violence A couple of ideas have occured to me regarding making both classes of ship a little more useful and fun. I've tried to keep these ideas as balanced and relevant as possible, but your feedback would be appreci...
- by Dimitrius Zabelle - at 2006.05.31 09:41:00
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174. InterBus Bus Service - in Player Features and Ideas Discussion [original thread]
Ok, so introduce a way of beating gate camps, getting far away from war targets and making travel around the game completely safe... I really dont see how thats a good idea.
- by Dimitrius Zabelle - at 2006.05.31 09:35:00
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175. New High Slot Item, Ammo Clip/ Magazine.... - in Player Features and Ideas Discussion [original thread]
Better as a mod than a skill.. If it was a skill, people will just train it and then get the bonus at no real cost. As a mod people get better damage over time but at the cost of another weapon. Its a good idea, means you can continue to fire fo...
- by Dimitrius Zabelle - at 2006.05.31 09:31:00
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176. Warm hole Consideration for Kali One - in Player Features and Ideas Discussion [original thread]
They are allready doing similar things, but not wormholes exactly...
- by Dimitrius Zabelle - at 2006.05.31 09:25:00
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177. Now this one might work... - in Player Features and Ideas Discussion [original thread]
I dont intend to beat a BS in a single frig... Thats just stupid. I intend to be able to at least be involved in a fight with a BS, and yes we could all fly around with logistics ships following us. Still doesnt change the fact that nos beats just...
- by Dimitrius Zabelle - at 2006.05.31 09:19:00
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178. Petition for Rules of Engament - in Player Features and Ideas Discussion [original thread]
If somebody attacks in 0.4 to 0.1 then they become "Globally Flagged" and will flash red. This lasts 15 minutes and is refreshed to 15 minutes if they are attacked or make another attack themselves. During this 15 minute period ANYONE can attack ...
- by Dimitrius Zabelle - at 2006.05.30 06:32:00
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179. Passengers... or Crew? - in Player Features and Ideas Discussion [original thread]
Been considered before, argued out... got boring, diddnt catch on, given up on.
- by Dimitrius Zabelle - at 2006.05.30 06:28:00
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180. Drone Bay Expanders - in Player Features and Ideas Discussion [original thread]
Gallente = drones. If you give this, then you end up with a Raven firing cruise AND using heavy drones.. Do we really want the Raven to be any more of a noob-magnet as the easiest ship to fly ever? Diddnt think so.
- by Dimitrius Zabelle - at 2006.05.30 06:26:00
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